In this part of website, I want to write about game design in some games. How they implemented some of their mechanics and what they could do different (not always better).
Often, tt will not be about single game but about series of games.
Oldschool first-peson shooter. Why did it became popular? Simple rules with a ways to use them and choices for players.
Even extremly hard games need their rules and for dark souls games, the rules are what made them popular.
Portal is game from Valve where you create portals which work like wormholes to solve puzzles.